It makes good use of some new iOS Device features, but Real Escape slips up on one of the most basic essentials.
Real Escape is an “escape” game not unlike what anyone familiar with the genre would expect. There’s an ominous locked room, the means to leave are scattered about in obscure puzzle form, and getting out is the top priority. What makes this particular example stand out is the use of gyroscopic controls to look around the room, creating a much more engrossing experience for the player. Assuming they have a gyroscope-enabled device (iPhone 4/4S, iPod Touch 4, iPad 2) in the first place.
The puzzles in Real Escape walk a fine line between frustrating and manageable. Fortunately, for the most part, they hit that sweet spot right in the middle where a given task might take several minutes (or more) to piece together but feels incredibly satisfying once it’s done. It’s also a rather “pretty” game, with all the dingy walls and grimy floors looking appropriately gross. What’s more impressive is that it’s all rendered in real-time. No pre-rendered backdrops here.
While Real Escape is certainly a neat, good-looking, and clever little escape game thanks largely to the use of the gyroscope, so many of the smaller but no less essential elements seem to have been overlooked. It’s fun to play, and solving the obtuse riddles feels great, but it can be a real chore to wade through the interface to do so.